Biffcogames now has a youtube account, this will feature first look and promo videos for my games!
Youtube channel!
Tuesday, 26 October 2010
Wednesday, 8 September 2010
first screens of latest development
character images and backgrounds are not final versions. This is to give an idea of what is to come. The game is so far, untitled and is a work in development.
Tuesday, 31 August 2010
Ballurst - Submitted to the App store
The full version of Ballurst has now been submitted to the app store. For more information and features of ballurst visit www.biffcogames.com
Friday, 6 August 2010
Biffcogames.com is now online
The new website is now online at www.biffcogames.com
It is still in the early stages at the moment, but does have info and links for the games.
It is still in the early stages at the moment, but does have info and links for the games.
Thursday, 5 August 2010
New website coming soon!
I am currently creating the Biffcogames website, hopefully won't be too long!
I will post a link when its live!
I will post a link when its live!
Wednesday, 28 July 2010
Ballurst lite - Submitted to the app store
Ballurst Lite has now been submitted to the app store! Hopefully be out in a week! I will update when I have a definate date!
Sunday, 25 July 2010
Ballurst and Ballurst Lite
I am currently developing my latest game, Ballurst.
It is a balloon popping game, which eases you then ramps up the difficulty by increasing speed, different balloon colours and number of balloons.
The aim is to only let the specified colour balloon reach the top of the screen, all other colours will lose you points.
In basic mode it is always the green balloons you need to avoid popping.
Advanced mode will change during gameplay and advise you which colour to avoid!
The full game will have 90 levels, 3 difficulty settings over the 2 game styles.
The lite version due soon has 8 levels and is only the basic game style!
It is a balloon popping game, which eases you then ramps up the difficulty by increasing speed, different balloon colours and number of balloons.
The aim is to only let the specified colour balloon reach the top of the screen, all other colours will lose you points.
In basic mode it is always the green balloons you need to avoid popping.
Advanced mode will change during gameplay and advise you which colour to avoid!
The full game will have 90 levels, 3 difficulty settings over the 2 game styles.
The lite version due soon has 8 levels and is only the basic game style!
Saturday, 24 July 2010
Latest game developments
Not updated for a while as I've been busy making and updating the games! new versions of Light Speed and Target Takedown will be available soon.
Also due soon is Light Speed Lite!
new apps include Ballurst and Air Zombie, more info and screenshots to follow!
Also due soon is Light Speed Lite!
new apps include Ballurst and Air Zombie, more info and screenshots to follow!
Thursday, 10 June 2010
New Iphone Game! Target Takedown
Here are a few shots of my latest game. It is a shooting gallery game. The game has two styles of play, time or score. Each style has its own career and practice mode. you start with 100 bullets but can gain more by hitting the icon when it appears. The game has just been submitted so should hopefully be out in a week!
Wednesday, 26 May 2010
Latest Light Speed update
I am approx two thirds of the way through updating the light speed game engine. It should improve responsiveness. Due to the increase in frame rate it is knocking the audio slightly out of sync, so I am fixing this as well. Should be sent to Apple by friday.
The update will also remove a bug which allows you to start at any difficulty level without first doing the easier modes. The game should make you play the easy mode, once thats done you can then start on easy or medium, and the same goes when you complete medium mode, it opens up all three.
I don't think I am going to create a HD version as the SD version should upscale pretty well.
Find the link to Light Speed on the Salad Gamers website
Saladgamers.com
The update will also remove a bug which allows you to start at any difficulty level without first doing the easier modes. The game should make you play the easy mode, once thats done you can then start on easy or medium, and the same goes when you complete medium mode, it opens up all three.
I don't think I am going to create a HD version as the SD version should upscale pretty well.
Find the link to Light Speed on the Salad Gamers website
Saladgamers.com
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Friday, 21 May 2010
Salad Gamers, games created by Gamesalad Developers
Check out the link below for a new website promoting games and apps created using the gamesalad tool.
http://www.saladgamers.com/
http://www.saladgamers.com/
Labels:
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Saturday, 15 May 2010
Light Speed now for FREE on the Appstore
For a limited time, Light Speed will be free to purchase, after which it will be going back up to 59p, 99c.
I will soon be re-editing the audio, and trying to fix a few other bugs, but now is a good time to download!
Click the link below to go to the appstore:
Light Speed on the Appstore FREE
Here is a review by a gamesalad forum member.
I will soon be re-editing the audio, and trying to fix a few other bugs, but now is a good time to download!
Click the link below to go to the appstore:
Light Speed on the Appstore FREE
Here is a review by a gamesalad forum member.
Tuesday, 4 May 2010
Light Speed V3.0 and Light Speed Free Edition V3.0
I have just submitted the latest builds of light speed to the app store. Hopefully should be approved for the start of next week. Heres some pics of the new look. Im going to have a rest for a week before starting on re-editing the audio to be less choppy.
Tuesday, 27 April 2010
Light Speed overhaul
Heres a screenshot of the new look for lightspeed. I was going to release it as a new game but would have felt like I'd cheated the people who have already bought the game. Its going to take a while.
Monday, 26 April 2010
Light Speed HD
I have just decided that as I am overhauling the graphics on lightspeed, I may as well do a HD version for the Ipad and next generation Iphone. Not sure when it will be completed tho.
Feedback for Light Speed
Thanks to people who have given me feedback for Light Speed.
Feedback has been pretty positive about the overall game idea. The main suggestion is that the graphics (lights, icon, background) are given an overhaul. Im now in the process of doing this using sketchup. It already looks much better and I've only done the lights.
I have an update ready which will allow you to play the game in either orientation. But I may hold off and combine it with the release of the updated graphics version.
Feedback has been pretty positive about the overall game idea. The main suggestion is that the graphics (lights, icon, background) are given an overhaul. Im now in the process of doing this using sketchup. It already looks much better and I've only done the lights.
I have an update ready which will allow you to play the game in either orientation. But I may hold off and combine it with the release of the updated graphics version.
Monday, 19 April 2010
Light speed updates
Sunday, 18 April 2010
App store light speed link
Here is the link for light speed, I will post the link for the free edition once it's approved!
http://itunes.apple.com/gb/app/light-speed/id367249206?mt=8
Free Editon
http://itunes.apple.com/gb/app/light-speed-free-edition/id367896550?mt=8
http://itunes.apple.com/gb/app/light-speed/id367249206?mt=8
Free Editon
http://itunes.apple.com/gb/app/light-speed-free-edition/id367896550?mt=8
Wednesday, 14 April 2010
Apps in development
Lightspeed (full)
Currently Im updating the code to include an option to begin on the harder stages when you have reached them.
Snooker made simple
This app shows a player how the snooker table should be setup, and also allows the players to keep track of scores by touching the ball they have just potted. This one is in early dev at the moment
Un-named driving game
This will be a top down rally time trial game, hopefully with several stages taking over 1 minute each to complete. This is still in the design stage.
Currently Im updating the code to include an option to begin on the harder stages when you have reached them.
Snooker made simple
This app shows a player how the snooker table should be setup, and also allows the players to keep track of scores by touching the ball they have just potted. This one is in early dev at the moment
Un-named driving game
This will be a top down rally time trial game, hopefully with several stages taking over 1 minute each to complete. This is still in the design stage.
Screenshots of Lightspeed
Light Speed now on app store
My first game has been accepted on the app store, I will post a link to the app when I get one.
I'm now going to send off the free version.
I'm now going to send off the free version.
Saturday, 10 April 2010
First iphone app sent for approval!
I have just sent my first iphone app off for approval. Fingers crossed!
Its a speed based memory game, it got quite addictive for me in development, always a good sign! If the full version is approved, I will be uploading a free version.
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