Showing posts with label light speed. Show all posts
Showing posts with label light speed. Show all posts

Saturday, 24 July 2010

Latest game developments

Not updated for a while as I've been busy making and updating the games! new versions of Light Speed and Target Takedown will be available soon.

Also due soon is Light Speed Lite!

new apps include Ballurst and Air Zombie, more info and screenshots to follow!

Wednesday, 26 May 2010

Latest Light Speed update

I am approx two thirds of the way through updating the light speed game engine.  It should improve responsiveness.  Due to the increase in frame rate it is knocking the audio slightly out of sync, so I am fixing this as well.  Should be sent to Apple by friday. 

The update will also remove a bug which allows you to start at any difficulty level without first doing the easier modes.  The game should make you play the easy mode, once thats done you can then start on easy or medium, and the same goes when you complete medium mode, it opens up all three.

I don't think I am going to create a HD version as the SD version should upscale pretty well.

Find the link to Light Speed on the Salad Gamers website

Saladgamers.com

Saturday, 15 May 2010

Light Speed now for FREE on the Appstore

For a limited time, Light Speed will be free to purchase, after which it will be going back up to 59p, 99c.

I will soon be re-editing the audio, and trying to fix a few other bugs, but now is a good time to download!

Click the link below to go to the appstore:

Light Speed on the Appstore FREE

Here is a review by a gamesalad forum member.

Tuesday, 4 May 2010

Light Speed V3.0 and Light Speed Free Edition V3.0

I have just submitted the latest builds of light speed to the app store.  Hopefully should be approved for the start of next week.  Heres some pics of the new look.  Im going to have a rest for a week before starting on re-editing the audio to be less choppy.

Monday, 26 April 2010

Feedback for Light Speed

Thanks to people who have given me feedback for Light Speed.

Feedback has been pretty positive about the overall game idea. The main suggestion is that the graphics (lights, icon, background) are given an overhaul. Im now in the process of doing this using sketchup. It already looks much better and I've only done the lights.

I have an update ready which will allow you to play the game in either orientation. But I may hold off and combine it with the release of the updated graphics version.

Monday, 19 April 2010

Light speed updates

I have almost finished some updates for light speed which will allow you to start from medium and hard stages once they have been reached. This saves you having to repeat the easy stage every time.

Latest: The latest build has now been sent to apple, with the free edition soon to follow



Sunday, 18 April 2010

App store light speed link

Here is the link for light speed, I will post the link for the free edition once it's approved!

http://itunes.apple.com/gb/app/light-speed/id367249206?mt=8

Free Editon

http://itunes.apple.com/gb/app/light-speed-free-edition/id367896550?mt=8

Wednesday, 14 April 2010

Screenshots of Lightspeed




Now my first game has been accepted I will show you some screenshots.

The aim of the game is to remember which lights are on, then when the music stops, touch the lights which were on. You need to do this before the music begins again otherwise its game over.

Light Speed now on app store

My first game has been accepted on the app store, I will post a link to the app when I get one.

I'm now going to send off the free version.

Saturday, 10 April 2010

First iphone app sent for approval!

I have just sent my first iphone app off for approval. Fingers crossed!

Its a speed based memory game, it got quite addictive for me in development, always a good sign! If the full version is approved, I will be uploading a free version.