MicroLight Mike is now available on the appstore!
http://itunes.apple.com/gb/app/microlight-mike/id416217711?mt=8
*** The Number 1 Microlight game on the app store! ***
Microlight Mike needs your help to earn his Microlight license.
Help Mike to achieve the highest score possible on his test by collecting cool power-ups and avoiding the test centres balloons. Watch out for turbulence though! It'll be a rough ride!
features:
3 speed settings
High Score
Fast, addicting gameplay
Power-ups and obstacles
Help Mike on his test today!
Promocodes for twitter followers! - Please leave a comment stating which code you have taken. Thanks.
LMHN7LYMKAAA
TWLWER3JAXKR
9WRTFLH6HAN4
3K9EEMWFY6F7
XPWYM3TP9HHX
AWWMTRYK4MRY
LLLL36ENTR49
WEAPLA3TP4RL
NA6LYNTFATR3
P7TL3PHY3XP7
Showing posts with label new games. Show all posts
Showing posts with label new games. Show all posts
Saturday, 29 January 2011
Tuesday, 31 August 2010
Ballurst - Submitted to the App store
The full version of Ballurst has now been submitted to the app store. For more information and features of ballurst visit www.biffcogames.com
Wednesday, 28 July 2010
Ballurst lite - Submitted to the app store
Ballurst Lite has now been submitted to the app store! Hopefully be out in a week! I will update when I have a definate date!
Sunday, 25 July 2010
Ballurst and Ballurst Lite
I am currently developing my latest game, Ballurst.
It is a balloon popping game, which eases you then ramps up the difficulty by increasing speed, different balloon colours and number of balloons.
The aim is to only let the specified colour balloon reach the top of the screen, all other colours will lose you points.
In basic mode it is always the green balloons you need to avoid popping.
Advanced mode will change during gameplay and advise you which colour to avoid!
The full game will have 90 levels, 3 difficulty settings over the 2 game styles.
The lite version due soon has 8 levels and is only the basic game style!
It is a balloon popping game, which eases you then ramps up the difficulty by increasing speed, different balloon colours and number of balloons.
The aim is to only let the specified colour balloon reach the top of the screen, all other colours will lose you points.
In basic mode it is always the green balloons you need to avoid popping.
Advanced mode will change during gameplay and advise you which colour to avoid!
The full game will have 90 levels, 3 difficulty settings over the 2 game styles.
The lite version due soon has 8 levels and is only the basic game style!
Saturday, 24 July 2010
Latest game developments
Not updated for a while as I've been busy making and updating the games! new versions of Light Speed and Target Takedown will be available soon.
Also due soon is Light Speed Lite!
new apps include Ballurst and Air Zombie, more info and screenshots to follow!
Also due soon is Light Speed Lite!
new apps include Ballurst and Air Zombie, more info and screenshots to follow!
Thursday, 10 June 2010
New Iphone Game! Target Takedown
Here are a few shots of my latest game. It is a shooting gallery game. The game has two styles of play, time or score. Each style has its own career and practice mode. you start with 100 bullets but can gain more by hitting the icon when it appears. The game has just been submitted so should hopefully be out in a week!
Tuesday, 4 May 2010
Light Speed V3.0 and Light Speed Free Edition V3.0
I have just submitted the latest builds of light speed to the app store. Hopefully should be approved for the start of next week. Heres some pics of the new look. Im going to have a rest for a week before starting on re-editing the audio to be less choppy.
Monday, 26 April 2010
Feedback for Light Speed
Thanks to people who have given me feedback for Light Speed.
Feedback has been pretty positive about the overall game idea. The main suggestion is that the graphics (lights, icon, background) are given an overhaul. Im now in the process of doing this using sketchup. It already looks much better and I've only done the lights.
I have an update ready which will allow you to play the game in either orientation. But I may hold off and combine it with the release of the updated graphics version.
Feedback has been pretty positive about the overall game idea. The main suggestion is that the graphics (lights, icon, background) are given an overhaul. Im now in the process of doing this using sketchup. It already looks much better and I've only done the lights.
I have an update ready which will allow you to play the game in either orientation. But I may hold off and combine it with the release of the updated graphics version.
Monday, 19 April 2010
Light speed updates
Wednesday, 14 April 2010
Apps in development
Lightspeed (full)
Currently Im updating the code to include an option to begin on the harder stages when you have reached them.
Snooker made simple
This app shows a player how the snooker table should be setup, and also allows the players to keep track of scores by touching the ball they have just potted. This one is in early dev at the moment
Un-named driving game
This will be a top down rally time trial game, hopefully with several stages taking over 1 minute each to complete. This is still in the design stage.
Currently Im updating the code to include an option to begin on the harder stages when you have reached them.
Snooker made simple
This app shows a player how the snooker table should be setup, and also allows the players to keep track of scores by touching the ball they have just potted. This one is in early dev at the moment
Un-named driving game
This will be a top down rally time trial game, hopefully with several stages taking over 1 minute each to complete. This is still in the design stage.
Screenshots of Lightspeed
Light Speed now on app store
My first game has been accepted on the app store, I will post a link to the app when I get one.
I'm now going to send off the free version.
I'm now going to send off the free version.
Saturday, 10 April 2010
First iphone app sent for approval!
I have just sent my first iphone app off for approval. Fingers crossed!
Its a speed based memory game, it got quite addictive for me in development, always a good sign! If the full version is approved, I will be uploading a free version.
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